Made with Love
Road2Heaven started as a tiny "what if" idea. What if we took those classic tap to fly games we grew up with and pushed everything we loved about them to the next level? More chaos, more polish, more personality. Basically the kind of game we would stay up way too late playing.
We wanted something that feels fun the instant you touch it. A game you understand in one second but end up chasing high scores in for hours. That is why it uses just one button. One tap to fly, one tap to dodge, one tap to save yourself from disaster. Simple, but surprisingly deep.
Every character was designed like a little collectible toy you would actually want sitting on your desk. Benny Bunny, Stella Star, Rocky Rocket… they are not just icons on a screen. They each have their own vibe, and we hope you feel that when you unlock them.
And the hazards… yes, we definitely had too much fun there. Saw blades that make your stomach drop, bombs that burst with ridiculous particle effects, crates that bounce in unpredictable but fair ways. Everything is tuned to be challenging without feeling cheap, stressful without being punishing.
We spent an absurd amount of time on the feel of the game. The burst of energy when you boost, the spark trails, the near misses, the explosions… all those tiny details add up. Games should feel good, and we poured a lot of love into making sure Road2Heaven feels right the moment you touch it.
This whole project is just a small group of us making something we genuinely care about. No trends, no paywalls, no timers or energy bars. Just a game that respects your time and lets you have fun whenever you want.
We hope Road2Heaven gives you the same joy it gave us while creating it.
Thank you for being here.